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Devlog
Afterschool Adventurers Club
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Devlog
What's Up With AAC #5
November 21, 2024
by
VolcanLoup
2
While we have not shared much, a lot of progress has been made on AftherSchool Adventurers Club since our last update! First, let's start with some major changes that were made in order to streamline...
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What's up with AAC #4
December 15, 2023
by
VolcanLoup
4
The end of the year is near, and we have finally achieved our first big milestone, which means the Initiation Campaign is finished! You can now get your official Club Membership by proving your worth...
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What's up with AAC? #3
October 15, 2023
by
raphnet
2
Turn up the volume everyone, we just finished implementing the Cassette Player in the club! Players can now use the Cassette Player and listen to their favorite tracks from the game. To celebrate this...
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What's Up With AAC? #2
October 05, 2023
by
VolcanLoup
2
Here we go again! It was a busy couple of weeks focusing on improving the core of Afterschool Adventurers Club. Here's everything we accomplished since our last update: 1 - Performance Improvements Ra...
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What's up with AAC? #1
August 30, 2023
by
VolcanLoup
2
Now that Extreme Volleyball Infernal League is out, we're back with our full focus on Afteschool Adventurers Club! And we want to keep everyone in the loop on what we're doing to make it the best Acti...
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Progress update: Shop UI for Magic/Weapon upgrades
April 23, 2023
by
raphnet
Weapons and Spells are upgradeable in their respective shops (Blacksmith and Magic shop) in exchange for Gold and Ore (for weapons) and Essence (Magic). Designing and coding this shop UI was unexpecte...
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Room layout randomisation and path finding
October 21, 2022
by
raphnet
#path finding, #room geneator
Following the recent forest tileset update (see devlog ) I had to update the random room generator, so I thought, why not write a bit about it? Generating a random dungeon room sounds easy at first. J...
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Updating our Dungeon Tilesets
October 17, 2022
by
VolcanLoup
1
#design
The old template When starting work on Afterschool Adventurers Club , one of the first thing I designed was our templates for the dungeons. Back then we settled on a perspective ala Zelda. To achieve...
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