What's up with AAC #4
Afterschool Adventurers Club » Devlog
The end of the year is near, and we have finally achieved our first big milestone, which means the Initiation Campaign is finished! You can now get your official Club Membership by proving your worth to the Game Master! This simple tutorial campaign contains the following:
- The Adventurer Class
- 2 Randomly Generated Dungeons
- 6 Diffent type of Dungeon Rooms
- 2 Bosses
- 25 enemies
- A variety of Weapons, Items, Accessories and Spells loot
- Inn to rest and upgrade stats by eating random meal
We also started working on our next milestone and added a bunch of new features to the game. Here's a full list of what we added since our last devlog:
- Death Screen
- Added a death animation so there would be a better flow between the run and the school game modes
- Sound Effects
- Added weapon, items and spells sound effects
- Added enemy hit sound effects
- Added Dash sound effect
- Added menu navigation sound effects
- Initiation Campaign Bosses
- Added two bosses with simpler attack patterns exclusive to the Initiation Campaign
- Lesser Demon in the Forest
- Teleth in the Castle
- Added two bosses with simpler attack patterns exclusive to the Initiation Campaign
- Speed Attribute
- Added a speed attribute to the game that can be affected by multiple variables and scale accordingly the player in-game movement speed.
- Each class now has a starting speed attribute
- Table Items, Accessories, Restaurant Meals and
- Meal Stats Preview
- When selecting a meal in the Inn's Restaurant, the resulting stats after eating the meal are shown
- League Coin System
- Added League Coins to the game
- Finishing a run now awards League Coins based on various criterias (room cleared, bosse defeated, etc.)
- Added a Treasure Table to the club, where the player can review their current League Coins
- School Shop
- Added a Shop to the School where the player can use their League Coins to buy two different type of unique items:
- Table Items: 4 can be put on the Game Master's Table in order to tweak the rules and gain boons during runs. They include things like stats upgrades, starting items/gold, shop upgrades. Mix and match them between runs to maximize your chances to win!
- Rulebooks: permanent upgrades to the game that expand the features and offer new ways to play. They include things like new Classes, special NPCs in the Campaign Runs and Campaigns.
- Bookshelves
- The bookshelves in the Club now get filled based on which Rulebooks are purchased at the School Shop
- Interacting with a bookshelf allows the player to review the description of each available Rulebook in it
- Campaign Book
- The Campaign Book menu can now be accessed by interacting with the red book in the Club
- Allows the player to review all available Campaigns and select which one will be played when talking to the Game Master
- Shows Campaign Cleared Status and High-Score
- Allows the player to reset campaign High-Scores
Afterschool Adventurers Club
Randomly generated Dungeon Crawler with Rogue-Like elements, set in a Tabletop Role Playing Games Club in the 80's
Status | In development |
Authors | raphnet, VolcanLoup |
Genre | Adventure |
Tags | 8-Bit, Dungeon Crawler, master-system, Roguelite |
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- Progress update: Shop UI for Magic/Weapon upgradesApr 23, 2023
- Room layout randomisation and path findingOct 21, 2022
- Updating our Dungeon TilesetsOct 17, 2022
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