Very good implementation of Sudoku. Good solution to "swipe" through the numbers with the shoulder buttons!
Cons:
little annoying that B is the "proceed" button instead of A, since A is usually the default on Nintendo consoles (including SNES)
after a puzzle is solved, it shows "done" which is nice but it feels a little unnatural not to have a button (or START) that is offered then to you to take you back to the title screen, instead you have to do it manually with the menu
(both cons are no real big issues though, just wanted to give feedback)
Pros:
bug free and smooth
appealing visuals
great to be able to input newspaper puzzles in an empty grid
the hint feature is fantastic!
What I miss:
a way to note down numbers in a field that "might" be there, for example if I know in the top left square is either a 3 or 7, same applies to the field below it, I would love to be able to note them as small numbers in the field until I know for sure which number goes where... not so sure how I would implement this in a good way though
What would be a fantastic addition:
auto-generated puzzles instead of "pre-made" ones... there are a few algorithms for this but I'm not sure how they'd be able to fit in an SNES rom but at least wanted to mention it :) pretty sure though that you thought about this by yourself already
Conclusion: Really an outstanding port so far, really like it.
No, I wish! I have a SNES, but emulation is convenient. I'm also a little surprised more games didn't use the pad, seems like it had potential.
I have a question: Is there any way to change the background, either to stop the scrolling or just make it a solid color? It's a little hard to play for any extended time because the scrolling background causes me eyestrain. Is there a menu I maybe missed?
There is no way to do this at the moment, but hold on, I'll try to make a new build. I think I'll simply stop the scrolling once the puzzle is displayed.
The grid in version 1.1 has an opaque background and uses softer colors. As the scrolling background is no longer showing through, I decided to keep the scrolling (for now) but I also slowed it down in an attempt to make it less distracting.
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Very good implementation of Sudoku. Good solution to "swipe" through the numbers with the shoulder buttons!
Cons:
(both cons are no real big issues though, just wanted to give feedback)
Pros:
What I miss:
What would be a fantastic addition:
Conclusion: Really an outstanding port so far, really like it.
Just downloaded, looking forward to trying it out. Thanks!
Thank you, I hope you like it! Are you using it on real hardware with a NTT Data Keypad?
No, I wish! I have a SNES, but emulation is convenient. I'm also a little surprised more games didn't use the pad, seems like it had potential.
I have a question: Is there any way to change the background, either to stop the scrolling or just make it a solid color? It's a little hard to play for any extended time because the scrolling background causes me eyestrain. Is there a menu I maybe missed?
There is no way to do this at the moment, but hold on, I'll try to make a new build. I think I'll simply stop the scrolling once the puzzle is displayed.
Thank you for responding! I look forward to any further developments.
Hello,
The grid in version 1.1 has an opaque background and uses softer colors. As the scrolling background is no longer showing through, I decided to keep the scrolling (for now) but I also slowed it down in an attempt to make it less distracting.
What do you think?